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Since the very beginning the Pokémon serial has depended on a delicate Stone-Paper-Pair of scissors-style balance to its Pokémon battles. Blazon effectiveness is a key part of building an effective squad in Pokémon Get or Pokémon Bright Diamond and Shining Pearl, or Pokémon Sword and Shield — or any of the other Pokémon games. Once you know the bones strengths and weaknesses of the different types, you'll easily triumph against any Pokémon blazon you come across in battle.

Every Pokémon belongs to at to the lowest degree one Type and will be potent (super constructive) or weak (not very constructive) against other types. Some are pretty obvious - it'due south no surprise that H2o-type Pokémon will be strong against Fire types, merely new players coming to Brilliant Diamond and Shining Pearl (or Pokémon Sword and Shield and the Galar Pokédex) may have trouble committing the strengths and weaknesses of the 18 main types to memory. Therefore, we've produced the following Pokémon blazon chart to assistance you speedily suss out what'due south what when it comes to Pokémon battles.

In this guide, we'll help you empathize how Pokémon types relate to each other, how the mobile game calculates attack strength and key ways in which this differs from the panel game serial.


Pokémon Blazon Effectiveness and Weakness Nautical chart

Our type chart presents the 18 Pokémon types in attack and defense force scenarios. To utilise it, simply find your Pokémon'southward type to see what its attacks are strong and weak confronting, and what it is resistant and vulnerable to when defending. This chart is designed for use with Pokémon Get, but the general strength/weakness information holds true for well-nigh every Pokémon game.

  • Types bolded in square brackets ("[Type]") are subject area to a further cut in effectiveness – in the mainline games these are outright immunities
  • If a type is not listed, damage is neutral (1x)
  • The strength of an set on is increased if the assail type is strong against both types of a dual type Pokémon
  • Type resistance and vulnerability effectively cancel each other out on dual type Pokémon (resulting in a neutral attack)
Attack Attack Defence Defence
Super Effective Confronting Not Very Effective Against (or IMMUNE TO*) Resistant To (or IMMUNE TO*) Vulnerable To

Effect →

Type


Bargain 1.6x harm

(2.56x if two types)

Bargain 0.625x [0.39x] harm

Take 0.625x [0.39x] impairment

Take i.6x harm

Grass

Footing, Stone, Water

Bug, Dragon, Fire, Flying, Grass, Toxicant, Steel

Electric, Grass, Ground, Water

Bug, Burn down, Flight, Water ice, Poison

Burn down

Bug, Grass, Ice, Steel

Dragon, Fire, Rock, Water

Bug, Fire, Grass, Ice, Steel

Ground, Rock, Water

Water

Fire, Ground, Rock

Dragon, Grass, Water

Burn down, Ice, Steel, H2o

Electric, Grass

Normal

[GHOST], Rock, Steel

[GHOST]

Fighting

Problems

Nighttime, Grass, Psychic

Fairy, Fire, Flying, Fighting, Ghost, Poison, Steel

Fighting, Grass, Footing

Fire, Flight, Stone

Poison

Fairy, Grass

Ghost, Ground, Poison, Rock, [STEEL]

Fairy, Fighting, Grass, Poisonous substance

Ground, Psychic

Flying

Problems, Fighting, Grass

Electric, Rock, Steel

Bug, Fighting, Grass, [GROUND]

Electric, Ice, Rock

Electric

Flying, Water

Dragon, Electrical, Grass, [GROUND]

Electric, Flying, Steel

Ground

Basis

Electric, Fire, Poison, Rock, Steel

Problems, [Flying], Grass

[Electrical], Toxicant, Rock

Grass, Ice, Water

Rock

Bug, Fire, Flying, Ice

Fighting, Ground, Steel

Fire, Flight, Normal, Poisonous substance

Fighting, Grass, Basis, Steel, Water

Ice

Dragon, Flight, Footing, Grass

Fire, Ice, Steel, Water

Water ice

Fire, Fighting, Rock, Steel

Steel

Fairy, Ice, Rock

Electric, Fire, Steel, Water

Issues, Dragon, Fairy, Flying, Grass, Ice, Normal, [Poison], Psychic, Rock, Steel

Fighting, Fire, Basis

Fighting

Dark, Ice, Normal, Rock, Steel

Bug, Fairy, Flying, [GHOST], Poison, Psychic

Problems, Nighttime, Rock

Fairy, Flying, Psychic

Dark

Ghost, Psychic

Dark, Fairy, Fighting

Dark, Ghost, [PSYCHIC]

Bug, Fairy, Fighting

Ghost

Ghost, Psychic

Dark, [NORMAL]

Issues, [FIGHTING], [NORMAL], Toxicant

Night, Ghost

Psychic

Fighting, Poison

[DARK], Psychic, Steel

Fighting, Psychic

Problems, Dark, Ghost

Dragon

Dragon

[FAIRY], Steel

Electrical, Burn, Grass, H2o

Dragon, Fairy, Water ice

Fairy

Dark, Dragon, Fighting

Fire, Poison, Steel

Bug, Night, [DRAGON], Fighting

Poison, Steel

Notation that assail and defence force type relationships are not identical – e.g. types may be resistant to types when defending that they are non super effective against when attacking.

Remember, things get even more than interesting when Pokémon of dual types crop up and yous take to cistron in additional strengths and weaknesses.

Types

Pokémon Get Type Chart: How To Remember Pokémon types

For anyone who has invested years (or quite perhaps decades) of play into this serial, the blazon organization becomes second nature. While in time your retentiveness too will retain most of, if not the total fix of relationships (probably in space previously reserved for less important things such equally the periodic table of elements, or correct performance of a scientific calculator) information technology is worth learning the logical relationships that do exist.

The classic instance taught at the beginning of every Pokémon game is that burn down is super effective against grass, which is in turn super effective confronting h2o, which is in turn super effective confronting burn down. This is easy enough to follow – burn down burns grass, grass thrives with h2o, h2o puts out burn – but finding similar relationships in the other 18 types is will help you remember the organization.

Here are some other ideas to get you started:

  • Rock's effectiveness against flying is reminiscent of the phrase "kill two birds with ane rock"
  • Similarly, psychic is constructive against fighting because "brains are amend than brawn" – but psychic is vulnerable to night and ghost because the mind cannot cope with the unknown and supernatural
  • Ground types are allowed to electric attacks because being grounded is an important principle in electric circuits – but ground tin can be swept abroad be h2o, cracked by ice and exploited past grass.

How does Pokémon GO blazon effectiveness differ to other Pokémon games?

Expert news - our blazon chart above works for mainline Pokémon games besides, with each type sharing the aforementioned effectiveness and resistances. There are, withal, subtle changes fabricated to the amount of damage involved in each grouping, and blazon differences in earlier games that need to be taken into business relationship:

No concept of immunities/no effect

Every assail in Pokémon GO damages an opposing monster – in the mainline games, a modest number of type matchups actually result in no damage i.e. amnesty, usually with the message "X has no effect". These matchups are:

  • Normal and Fighting immune to Ghost
  • Flying immune to Ground
  • Basis immune to Electric
  • Steel allowed to Poison
  • Nighttime allowed to Psychic
  • Ghost immune to Normal and Fighting
  • Fairy immune to Dragon

These special cases even so exist in Pokémon GO, still, they exercise around a third normal impairment [0.39x] rather than doing no harm at all. In our type chart, these type 'immunities' are bolded and placed in square brackets. Recall - in the mainline games like Pokémon Sword and Shield, these attacks will have no outcome whatsoever!

Dissimilar multipliers explained

Pokémon GO operates with like principles to the mainline games, yet type advantages and disadvantages are generally toned down (making things less punishing for newcomers who are yet to go down the complexities of the arrangement).

Pokémon GO Damage Multiplier

Mainline Pokémon Harm Multiplier

Strong against
('Super constructive')

i.6x

2x

Weak against
('Not very effective')

0.625x

0.5x

"Immunity"
([Type] above)

0.39x

0x

2 type vulnerability

2.56x

4x

Historical changes to Pokémon types in mainline Pokémon games

When using the type nautical chart for older (Gameboy, GBA, DS) mainline Pokémon games deport in heed that the following changes were fabricated to the type system. These changes practical to all subsequent games, including remake titles (i.e. Pokémon Let's Become Pikachu and Eevee utilise the Pokémon X and Y rules)

Generation six (Pokémon 10 and Y)

  • Fairy type added (Fairy typing was added to legacy Pokémon such as Jigglypuff, Marill and Cottonee)
  • Ghost and Dark-type moves fabricated neutral against Steel (formerly 'not very effective')

Generation 2 (Pokémon Golden, Argent and Crystal)

  • Nighttime and Steel types added (Steel typing was added to Magnemite going forrad)
  • Problems-type moves fabricated ineffective against Poison (formerly super-effective)
  • Poison-type moves made neutral confronting Problems (formerly super-constructive)
  • Ice types made not very effective confronting Burn (formerly neutral)
  • A programming bug that fabricated the Ghost-type move 'Lick' ineffective confronting Psychic Pokémon was fixed (should have been super-constructive)

With the addition of new types over the years, the Pokémon type system has got a petty more complicated than Rock-Paper-Pair of scissors, simply in one case you've committed the above to memory (or - shh - simply left this page open up on your phone as you play), you'll take no trouble finding the right Pokémon for the correct job.

If you lot're eager for a full list of the 400 Pokémon bachelor in the Galar Pokédex, bank check out our snazzy Galar Pokédex database tool. Y'all can too observe out more about the three Pokémon Sword and Shield starters and their evolutions, hunt out Easter Eggs in Pokémon Sword and Shield, and find out how to detect and evolve Galar region Pokémon from Sirfetch'd to Frosmoth, Alcremie and many more than.