TM & HM Attacks |
TM01 | Focus Punch | | | 150 | 100 | 20 | -- |
The user focuses its mind before launching a punch. It volition fail if the user is striking earlier it is used. |
TM03 | H2o Pulse | | | 60 | 100 | twenty | xx |
The user attacks the foe with a pulsing nail of water. Information technology may besides confuse the foe. |
TM06 | Toxic | | | -- | 85 | x | -- |
A move that leaves the target badly poisoned. Its poisonous substance damage worsens every turn. |
TM10 | Hidden Ability | | | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pok�mon using it. |
TM11 | Sunny Day | | | -- | -- | five | -- |
The user intensifies the sun for 5 turns, powering upwards Fire-type moves. |
TM13 | Ice Beam | | | 95 | 100 | 10 | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 | Blizzard | | | 120 | seventy | 5 | x |
A howling blizzard is summoned to strike the foe. It may besides freeze the target solid. |
TM15 | Hyper Beam | | | 150 | ninety | five | -- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect | | | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if information technology is used in succession. |
TM18 | Rain Dance | | | -- | -- | 5 | -- |
The user summons a heavy pelting that falls for five turns, powering up Water- type moves. |
TM21 | Frustration | | | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 | Solarbeam | | | 120 | 100 | 10 | -- |
A two-turn assault. The user gathers low-cal, then blasts a bundled beam on the second turn. |
TM24 | Thunderbolt | | | 95 | 100 | xv | 10 |
A stiff electric boom is loosed at the foe. It may also exit the foe paralyzed. |
TM25 | Thunder | | | 120 | 70 | ten | thirty |
A wicked thunderbolt is dropped on the foe to inflict damage. Information technology may too leave the target paralyzed. |
TM26 | Earthquake | | | 100 | 100 | 10 | -- |
The user sets off an earthquake that hits all the Pok�monday in the battle. |
TM27 | Return | | | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more than the user likes its Trainer. |
TM29 | Psychic | | | xc | 100 | x | 10 |
The foe is hit by a potent telekinetic force. Information technology may as well reduce the foe'south Sp. Def stat. |
TM30 | Shadow Ball | | | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the foe. Information technology may also lower the foe's Sp. Def stat. |
TM31 | Brick Break | | | 75 | 100 | fifteen | -- |
The user attacks with tough fists, etc. It can likewise pause any barrier such as Light Screen and Reflect. |
TM32 | Double Team | | | -- | -- | xv | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 | Shock Wave | | | threescore | -- | 20 | -- |
The user strikes the foe with a quick jolt of electricity. This assault cannot be evaded. |
TM35 | Flamethrower | | | 95 | 100 | 15 | 10 |
The foe is scorched with an intense boom of burn down. The target may also be left with a burn down. |
TM37 | Sandstorm | | | -- | -- | 10 | -- |
A five-turn sand- storm is summoned to hurt all combatant types except Stone, Footing, and Steel. |
TM38 | Fire Blast | | | 120 | 85 | 5 | x |
The foe is attacked with an intense smash of all-consuming burn. It may also leave the target with a burn. |
TM39 | Rock Tomb | | | 50 | 80 | 10 | 100 |
Boulders are hurled at the foe. It also lowers the foe'due south Speed by preventing its movement. |
TM42 | Facade | | | 70 | 100 | xx | -- |
An assail movement that doubles its ability if the user is poisoned, paralyzed, or has a burn. |
TM43 | Hugger-mugger Ability | | | 70 | 100 | 20 | 30 |
The user attacks with a hole-and-corner power. Its added effects vary depending on the user'due south surround. |
TM44 | Remainder | | | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user'south HP and heals whatsoever status problem. |
TM45 | Attract | | | -- | 100 | xv | -- |
If it is the reverse gender of the user, the foe becomes infatuated and less likely to attack. |
TM52 | Focus Blast | | | 120 | 70 | five | 10 |
The user heightens its mental focus and unleashes its power. It may too lower the target's Sp. Def. |
TM56 | Fling | | | ?? | 100 | 10 | -- |
The user flings its held item at the foe to attack. Its ability and furnishings depend on the item. |
TM58 | Suffer | | | -- | -- | 10 | -- |
The user endures any attack with at to the lowest degree 1 HP. Its chance of failing rises if it is used in succession. |
TM67 | Recycle | | | -- | -- | ten | -- |
The user recycles a held particular that has been used in battle and then it tin be used again. |
TM68 | Giga Impact | | | 150 | xc | 5 | -- |
The user charges at the foe using equally of its power. The user must rest on the adjacent turn. |
TM78 | Captivate | | | -- | 100 | 20 | -- |
If information technology is the opposite gender of the user, the foe is overjoyed into sharply lowering its Sp. Atk stat. |
TM80 | Stone Slide | | | 75 | 90 | 10 | xxx |
Big boulders are hurled at the foe to inflict impairment. It may too make the target flinch. |
TM82 | Slumber Talk | | | -- | -- | x | -- |
While it is asleep, the user randomly uses one of the moves information technology knows. |
TM83 | Natural Gift | | | ?? | 100 | 15 | -- |
The user draws power to set on by using its held Drupe. The Drupe determines its blazon and power. |
TM87 | Swagger | | | -- | 90 | xv | -- |
The user enrages the foe into confusion. Notwithstanding, it also sharply raises the foe's Assail stat. |
TM90 | Substitute | | | -- | -- | ten | -- |
The user makes a re-create of itself using some of its HP. The re-create serves as the user'south decoy. |
HM03 | Surf | | | 95 | 100 | 15 | -- |
It swamps the unabridged battlefield with a giant wave. It can as well exist used for crossing water. |
HM04 | Strength | | | 80 | 100 | 15 | -- |
The foe is slugged with a dial thrown at maximum power. Information technology can likewise be used to move boulders. |
HM05 HGSS | Whirlpool | | | 15 | seventy | 15 | -- |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
HM06 | Rock Smash | | | twoscore | 100 | 15 | 50 |
The user hits with a punch that may lower the target's Defense. It can as well smash cracked boulders. |
HM08 | Rock Climb | | | 90 | 85 | twenty | 20 |
A charging assail that may besides leave the foe confused. Information technology tin as well be used to calibration rocky walls. |
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